| Symbol: |
ELOT |
|
Fiscal Year Ending:
|
December 31
|
| Recent Price: |
$.25
|
Year |
A / E
|
EPS(3) |
PE
|
REVS(3) |
PSR |
| Price Range: |
$.13-$7.00
|
1998 |
A
|
$(0.51) |
---
|
$--- |
--- |
| Avg. Daily Vol. (30 day): |
388,700
|
1999 |
A
|
$(0.21) |
---
|
$.012 |
--- |
| Industry: |
Internet-Lotteries
|
2000 |
A
|
$(0.23) |
---
|
$1.00 |
18.4x |
| 12 Month Target Price: |
$1.30
|
2001 |
E
|
$(0.11) |
---
|
$5.74 |
3.2x |
| Market Capitalization (000): |
$18,400
|
2002 |
E
|
$.04 |
6.2x
|
$21.05 |
.8x |
| |
|
| Capitalization (000): |
9/30/00 10Q
|
Est'd Annualized Growth Rate: |
| Shares O/S(1): |
73,500
|
Period: 2000 - 2003 |
200%
|
| Cash & Equiv.(2): |
$10,176
|
Dividend: |
Nil
|
| Net Working Capital: |
$13,019
|
Yield: |
Nil
|
| Long-Term Debt: |
$13,301
|
|
|
| Shareholders Equity: |
$28,345
|
Inside Ownership: |
12% fully diluted: 1.6% actual
|
|
1. As of March 8, 2001.
2. $3.5 million restricted cash settled December 2000 for $2 million
free cash.
3. Continuing Operations.
|
Recommendation: Speculative Buy
Basis of recommendation:
eLOT, Inc. is positioned to be the leader in the web-based sale of lottery
tickets and ticket subscriptions as the state and international lotteries
adopt the Internet as an alternative marketing and distribution channel.
Considering the extraordinary historic and prospective growth of Internet
gaming, the US state lotteries, if only for defensive reasons, will provide
Internet purchase access to lottery players. The Company has applied a
number of strategies that are beginning to demonstrate that eLOT should
achieve an important share of the commission income to be available for
lottery ticket sales transacted over the Internet. We assign the stock
a Speculative Buy rating and recommend its purchase by aggressive investors
for potential significant appreciation.
· eLOT has divested itself of a substantial conventional telephony
asset base for investment in its lottery service business. It expects
to receive additional cash through the sale of all or part of its final
legacy asset later in 2001.
· It has positioned itself as the first Internet company working
with states, initially by Internet marketing initiatives, and then for
lottery subscriptions and ticket sales by Internet. The December 2000
Maryland Lottery contract with eLOT for Internet subscription sales was
the first in the US.
· $45.9 billion was spent in North America in 2000 on state lottery
products, none via the Internet. The population is, we believe, ready
for lottery participation via the Internet.
· People increasingly are gambling via the Internet. By 2004, $123
billion is expected to be wagered worldwide in all venues on the Internet.
Lotteries must migrate to Internet marketing and sales to protect their
markets and grow. Over 150 million people in the US are considered lottery
players, and over 50% of those are on the Internet.
· A state's rights shift in the new Congress suggests that if any
Internet gambling prohibition were passed, it would exempt states' lotteries.
· State legislatures need the increased funds that can be provided
by higher lottery sales, and early eLOT programs demonstrate that the
Internet can stimulate sales. Both Nevada and New Jersey recently introduced
legislation to legalize gaming via the Internet.
· eLOT has partnerships with the key players worldwide, including
PlasmaNet (FreeLotto), Autotote Corporation (TTE), and MDI Entertainment
(LTRY).
· On March 8, eLOT announced the acquisition of Network60, expanding
the Company's strengths in Internet email marketing and prize websites.
The acquisition should add significant EBITDA by the latter part of the
current fiscal year, and enhance its 2001 profitability outlook.
· The potential for the desisting of eLOT shares from NASDAQ exists.
This has been a depressant on its share price, with the result that its
current price is not reflective of the Company's progress towards its
business objective.
· We expect that these shares will be upgraded this year as more
contracts are announced.
Overview
By 2004, over US$123 billion is expected to be wagered via the Internet,
with at least half coming from North Americans. The sites receiving this
wagering are offshore. The forms of Internet gaming are sports books,
pari mutual, and casino games. Lotteries, on which US$130 billion was
wagered worldwide in 2000, are one of the most popular forms of gaming,
but are mostly controlled by governments. Hence, forecasters have taken
a conservative near term view towards their migration to the Internet,
particularly in North America. Forecasters have viewed the political debates
on prohibition of Internet gaming in the last Congress as impediments
to a US state making a political decision to employ the Internet for sales.
It should be pointed out that under existing federal law, states may legally
sell lottery tickets on the Internet. However, in the past, they have
not had the political will to do so.
Conditions are now rapidly changing. States are beginning to migrate marketing
functions and some subscription sales to the Internet. This trend should
accelerate. In the last Congress, Kyl's Senate bill passed, while the
proposed Goodlatte House bill was not enacted. While the battle over this
legislation was underway, states lacked the political will to make the
right business decision. Goodlatte, if it had passed in its amended form,
would have prohibited lotteries from selling tickets via the Internet.
If Goodlatte's sponsored legislation is reintroduced in this session,
it is probable that it would be in its original form that exempted state
lotteries. In our view, the Internet will remain open to state lotteries
for marketing and subscription sales, and will be used increasingly. eLOT
is uniquely and exceptionally well positioned to lead and benefit from
this migration. We view the primary business drivers for eLOT as:
1. The Congressional debate should shift to a state's rights position.
This is reflected in the new Leach Bill in the House that identifies illegal
Internet gaming as that Internet gaming activity as defined by the individual
state(s). The states, not Congress, define what is legal Internet gaming
within their borders.
2. In January, in New Jersey, and more recently, Nevada, legislation has
been introduced that will legalize and regulate Internet casino and other
forms of gaming via the Internet. Most lotteries are already state controlled,
so approval for use of the Internet in most of these states would appear
likely. All but two states have some form of legalized gambling.
3. Annual lottery sales in North America have stagnated around $40 billion,
with competition for the gaming dollar rapidly intensifying. The industry
needs new players and increased player frequency. Forward thinking lottery
managers such as in Indiana, Maryland, Idaho and Jamaica recognize the
benefits of incremental business and increased frequency of play that
can be attributed to the Internet.
4. Over US$1 billion is spent worldwide by lotteries on marketing and
advertising. eLOT provides a highly cost effective VIP Club opt in email
program to stimulate sales. Further, the aggregation by eLOT of a frequent
player database by state is made available to the state lotteries. These
players are attractive advertising targets.
5. We expect ongoing studies will demonstrate that Internet lottery subscription
or ticket sales are not cannibalizing existing ticket sales via a state's
current land based sales organization. These outlets are primarily independent
merchants and convenience stores chains. As a group, they have been politically
active in discouraging Internet encroachment into their lottery sales
market. In passing, it should be mentioned that lottery ticket sales have
become a mixed blessing for this land-based group. (large, well-publicized
jackpots create bottlenecks at the register). At stake are commissions
on lottery sales of $2.5 billion domestically and a world wide total of
$8.5 billion.
6. The lack of an Internet sales channel for the states will likely result
in decreased sales as existing players migrate to a more convenient interactive
Internet experience offered by competing gaming sites. .
7. States face an increasingly large backlog of social programs and capital
expenditures for critical infrastructure projects. Increased lottery proceeds
will provide much needed revenues for commitments made for education,
healthcare, environmental and other programs. Higher lottery revenue is
an attractive proposition to state legislators who have recently witnessed
the disappearance of surpluses as spending obligations must be met in
the face of declining income and sales tax revenues.
8. eLOT has demonstrated both the technical and marketing expertise to
migrate lotteries to the Internet. The Company has also formed alliances
with key players in the lottery industry. There are cross equity positions
with eLOT and these key industry participants. With its partners, eLOT
has designed and implemented programs and alliances for states that have
increased player frequency and attracted new players.
9. In Europe, $63 billion of lottery products were sold in 2000. Several
of eLOT's partners are either in Europe or are opening European marketing
campaigns. The Company has also launched a direct sales initiative in
the UK and in other large volume jurisdictions.
10. eLOT's first position today in moving lotteries to the Internet is
a major competitive advantage. The Company economically wins with subscription
sales, which are politically less complicated than the sale of individual
tickets. Maryland and eLOT are pioneering subscription sales over the
Internet.
11. A portion of the North American $40 billion annual ticket sales will
be pre-sold by subscription. Average transaction amounts for subscription
sales should be substantially higher than for sales of individual tickets.
The subscription is for advance purchase of certain games and/or numbers
for up to a year in advance, or can be for any combination of a state's
lottery games. A player could subscribe to 10 numbers weekly for 52 weeks,
resulting in a $520 transaction. Conceptually, a balance remaining during
the period can be reallocated to a large jackpot that develops, including
in the multi-state games such as Power Ball. Subscription sales are a
pre-payment system with the potential of creating a significant float
for the states. Historically, subscription sales have been a small percentage
of overall lottery sales because the process was labor intensive and therefore
subscriptions were not aggressively promoted by the states. The Internet
is the ideal application to reduce the labor component providing the incentive
to promote subscriptions and stimulate sales.
12. There are three investment caveats:
a. Timing of lottery migration to the Internet - We believe Internet access
to state lotteries is a "when", not "if" proposition. However, the "when"
is hard to forecast due to the vicissitudes of dealing with governments.
And of course, Congress is a wildcard. A reintroduction of the Goodlatte
bill in its final amended form prior to the adjournment of the last Congress
could further slow the process of Internet adaptation.
b. eLOT cash resources - Current cash balances, a pending asset sale,
potential additional financing and existing revenue sources should provide
sufficient liquidity until eLOT reaches a cash flow breakeven level. However,
the timing of certain events is out of the Company's control. Ed McGuinn,
a highly skilled and experienced investment banker, leads management and
its fund raising strategies.
c. Competition The sheer size of the market will attract competition.
However, companies that dominate land based infrastructure services have
not yet developed clear Internet strategies.
Corporate Background
eLOT, Inc, then Executone Information Systems, Inc., began a metamorphosis
in 1995, evolving through several stages into a business today that is
unrecognizable from the telephony company of the past. Successive managements
have transformed the company from one that generated $150 million dollars
of profitable revenues but as a second tier player with little potential
for growth, into a business with only nominal revenues but extraordinary
growth prospects.
The transition began with the acquisition of Unistar Gaming Corporation
in 1995, which was renamed eLottery, Inc. in 1999. Unistar had an exclusive
five-year contract with the Coeur d'Alene Indian Tribe of Idaho to design,
develop, finance, and manage the National Indian Lottery (the NIL). The
NIL (later known as the U.S. Lottery) was a national telephone lottery
believed authorized under the federal Indian Gaming Regulatory Act of
1988 (IGRA). Operationally, lottery participants would purchase tickets
via an 800 number line, with the purchase processed by interactive voice
response systems or by a live agent located on the Coeur d'Alene Indian
Reservation. The NIL required an extensive and sophisticated telephone
network to handle the anticipated call volume. This was the historical
forte of Executone. In return for the telephone system and management
services, Unistar was to receive 30% of the profits of the NIL.
The economic potential of such a national lottery was enormous. It was
a threat to the existing state sponsored lotteries. Consequently, AT&T,
under pressure from the states, and other plaintiffs challenged the legality
of the NIL in Tribunal, State, and Federal courts. After a tangled procedural
history, the defining case was a suit brought by the State of Missouri
when a resident of that state purchased a lottery ticket over the Internet
from the NIL which was headquartered on the Indian reservation in the
State of Idaho. In December 1998, nearly three years after the Company's
Unistar Gaming acquisition, a Federal District Court ruled that the Coeur
d'Alene Indian Tribe was not protected under IGRA since the transaction,
in its entirety, did not occur on Indian land. The Court held that the
situs of the buyer caused the transaction to be in violation of the Federal
Wire Act of 1961. . Subsequently, eLOT and the Coeur d'Alene Indian Tribe
terminated operations of the NIL. eLOT had expended over $30 million during
the three years of the NIL relationship.
As a hedge against potential adverse legal and political decisions, eLOT,
in early 1998, began investigating alternative applications and markets
for its lottery fulfillment technology. It concluded that it possessed
unique experience and technical skills, which would be required to effect
the electronic distribution of lottery tickets over the Internet, intranets
or via telephone. For the NIL, it had developed a state-of-the-art Internet
and telephone-based system that provided both instant and draw lottery
games, full player accounting and tracking, as well as an automatic credit
or debit card clearance capability. It had acquired marketing experience
in generating lottery customers. Its program before termination had sold
approximately ten million electronic lottery tickets, generating monthly
revenues of $1 million. It was almost at break-even volume.
Further, the company realized that it must either work with the States
or with the Indian initiatives, but not both. The Company established
a new business plan. It has as its objective become a web-based retailer
of lottery tickets and services for state and international lottery sponsors.
The Company concluded that Internet marketing and distribution of lottery
tickets made purchasing more accessible and would, with its marketing
programs, result in significant incremental lottery sales. Such a program
should be of great interest to domestic and international lotteries, which
were suffering from stagnating sales as increasing and diverse competition
intensified for the available gaming dollar. A background on the lottery
industry provides a useful context to position eLOT.
Industry Background
Gambling is as old as civilization and the lottery is as old as gambling.
The lottery is now a well entrenched institution in most societies. The
pragmatism of governments and the desire of the population to be entertained
have proved to be intractable forces. Today, almost all states (38 of
50) plus Washington D.C. have a lottery. Last year fifty two million lottery
players spent over $40 billion in North America on state lottery games.
To promote last year's lottery sales, state sponsors spent over $1 billion
on advertising to bring purchasers to over 200,000 US retail ticket vendors,
predominately convenience stores. These ticket retailers are paid commissions
of 5% to 8% of ticket sales, which last year totaled $2.5 billion domestically
and $8.5 billion worldwide. The individual and chain convenience stores
are fearful of any commission revenue diversion to web based ticket retailers.
Therefore, they have become a powerful lottery lobbying force in North
America.
In the US, the state sponsored lottery was revived in the mid sixties
after a hiatus of about one hundred years. First to establish a lottery
was Rhode Island in 1964, which was followed by New York in 1966. During
the 1970s and the 1980s, another 12 and 18 states, respectively, established
lotteries to benefit from non-tax revenues. Today, the US count is thirty-eight
states and Washington, D.C. The US accounts for approximately 30% of worldwide
lottery sales. The worldwide lottery market is shown in the following
table. The table suggests a maturing or flattening of the North American
and international lottery markets, and in particular in comparison to
the estimated growth in wagering via the Internet.
| Lottery Sales By Area ($ Billion) |
|
Area
|
1996
|
1997
|
1998
|
1999
|
2000
|
| North America |
42.4
|
42.6
|
42.8
|
43.8
|
45.9
|
| Europe |
56.3
|
55
|
61.2
|
53.5
|
16.5
|
| Asia/Australia |
17.8
|
16.9
|
15.7
|
17.0
|
16.5
|
| All Other |
2.4
|
4.5
|
4.5
|
3.9
|
4.1
|
| World Travel |
118.9
|
119.0
|
124.2
|
128.1
|
130.5
|
| Source: LotteryInsider & Investrend Research, Inc. |
The lottery is a different gaming product. In a lottery, a player typically
risks a small amount of money against very long odds to win a large prize,
with the game's net proceeds going to the public benefit. Compared to
other gaming venues, on a purely odds basis, a lottery provides the least
attractive prospect for individual players to win money. The lottery prize
pool or payout is only 50% of lottery tickets purchased while total game
expenses including payouts runs to 60%-63%. Statistically, the odds of
picking a winning lotto number in a large multi-state game generally run
80 million to 1. In smaller pools, odds range from the Florida Lotto at
approximately 1 in 23 million, New York at 1 in 18 million, while the
UK National Lottery is down to 1 in 14 million. In land based casino gaming,
for example, the payout exceeds 90% of the aggregate wagers, with the
house taking the equivalent of 4% - 6% percent off the top.
Increasing competition from other legal and offshore gambling formats
and venues, are causing lotteries to lose market share of the growing
gaming dollar. Competition for the gaming dollar comes from land-based
casinos, Indian reservation gaming, riverboat gambling, sports books,
and charity gambling. A recent threatening development for lotteries is
the approximately 2,000 worldwide Internet casino and sports book gambling
sites. Players are estimated to have wagered over $6 billion worldwide
via the Internet ("online") in 2000. We consider wagering projections
of $123 billion online (predominately casino and sports book) in 2004
to be reasonable. That is an amount that is just slightly less than worldwide
lottery sales in 2000. Five years ago, there were virtually no Internet
gaming sites. State Lotteries have to take the Internet gambling encroachment
seriously. The best defense may be an offensive move with the states initiating
online ticket sales.
Internet and the Lottery
Lottery proceeds are addictive to state legislators. Lottery net proceeds
in either real or gross terms are only growing in Europe, albeit at a
low rate. State lotteries in the US need new players and new games to
stimulate growth. Cogent and politically benign plans that bring in new
players or games are likely to be seriously considered and adopted by
lottery officials.
In our opinion, state lottery managers are ready to solicit new players,
or allow others to solicit new players on their behalf, from among those
168 million adults who frequent the Internet. They are also ready, based
on anecdotal evidence of effectiveness, to use the Internet to increase
the frequency of play of the "occasional player." However, adoption of
the Internet for sales and distribution is not as simple as the introduction
of a new lottery game. The technology or method to screen out the under-aged,
the non-state resident, and the problem gambler must be demonstrated.
The technology does exist to accomplish these goals. The image or politics
of gaming in cyberspace must not be risky to elected government officials.
This latter issue has been exacerbated by the uncertainty of potentially
adverse federal legislation and the hyperbole surrounding the debate.
Last year, an impediment was Senate bill S-692 (aka the Kyl Bill) passed
by voice vote in the Senate. Its companion House bill, HR 3125, referred
to as the Goodlatte Bill, subsequently failed to pass in a hard fought
battle. The Goodlatte legislation, in particular with its amendments,
sought to prohibit US citizens from virtually all gambling online. With
the failure of Goodlatte to pass, we believe the issue of a full federal
prohibition passing both houses is low.
Early in this new Congress, Rep. James Leach introduced House Resolution
556, a bill entitled the "Unlawful Internet Gambling Funding Prohibition
Act." It is a bill that seeks to halt defined Internet gambling in
the United States by making it nearly impossible for Americans to use
US bank instruments to pay for their online gambling activities. This
bill only prohibits Federally what an individual state defines as illegal,
following an increased emphasis on "states rights." For state
lotteries, the first bill out this year would not prohibit their migration
to the Internet. While Goodlatte continues to talk about reintroducing
a bill in this Congress, we note certain points that mitigate any probable
negative effect for state lotteries:
1. The states rights tenor of the new administration.
2. The attachment of the Pease Amendment outlawing states lotteries is
the main cause of the failure of Goodlatte to achieve passage of his bill.
An earlier version exempted state-sponsored lotteries and was likely to
pass, in the opinion of those close to the legislative process.
3. Land based gambling interests, including the Nevada Resorts Association,
are now favoring state licensed Internet gambling.
4. The introduction of bills in New Jersey and in Nevada, authorizing
state regulated Internet gambling. In Nevada, 33 of the state's 42 assembly
members co-sponsored the legislation.
5. The economic slowdown is now causing, or soon will cause, state legislators
to seek revenue sources to replace the declining income tax and sales
tax revenue.
Thus, an absence of prohibiting Federal legislation regarding Internet
gambling should provide political cover for states. State lottery officials
are not oblivious to the benefits of the Internet. Generally, they have
taken small steps forward. These consist of maintaining a web site for
the convenience of its players and the promotion of its games on their
sites. While states are not likely themselves to sell subscriptions or
lottery tickets directly on their sites, the state sites can be linked
to lottery ticket retailers. With respect to effecting subscription or
ticket sales over the Internet, it was observed that no state wanted to
be the first, but neither did any state wish to be third.
The State of Maryland resolved the question of who would be first. It
recently announced selection of eLOT to facilitate its lottery subscription
sales over the Internet. We think, as does Maryland, that the choice of
eLOT was a logical one. First eLOT, Inc. has over five years of lottery
technical expertise and marketing experience. Secondly, eLOT, through
its Internet Marketing, Analysis, Research & Communications Systems (IMARCS)
initiative, had a client relationship with the Maryland Lottery that began
in May of last year. Third, through its own free play site and its purchase
of player names from PlasmaNet (FreeLotto), it is able to seed the state's
VIP Club with a significant number of email addresses of interested Maryland
lottery players.
eLOT: Marketing Strategy and Tactics
The goal of eLOT is simply to be the leading Internet retailer of lottery
subscription and ticket sales for the individual state and international
lotteries. It is a simple goal but requires complex strategy and tactics
for its achievement. Widespread adoption of online lottery ticket sales
is still some time in the future. eLOT has laid out an interim business
strategy to build a base business that generates revenues and provide
it with the necessary relationships that afford a competitive advantage
over the few existing participants and any new entrants into this lucrative
market. The strategy calls for the Company to establish a strong industry
presence with the state lottery decision-makers and with lottery players.
The early position of eLOT led to its first lottery subscription contract
with the Maryland State Lottery, which is perhaps the ideal prototype
service for eLOT. When the online purchase of lottery subscription and
ticket sales is commonplace, eLOT should be well entrenched as a major,
if not the dominant Internet lottery retailer and information/communication
source. This building of an Internet lottery infrastructure is conceptually
similar to GTECH, who grew by providing equipment and telecommunications
infrastructure for the lottery industry.
In the last six months, the Company has continued to assemble additional
necessary initiatives, alliances, and relationships that will allow it
to be a unique one-stop shop. The Company has implemented a four step
tactical program for state lotteries that would lead a state to lottery
Internet ticket retailing. The four steps are 1) web site development
and enhancement, 2) VIP Clubs, 3) opt-in email marketing, and 4) offering
lottery subscription sales. This fourth function, lottery subscription
sales via the Internet, may in fact be the ultimate economic activity.
In each of these steps, the Company has created an alliance with one or
more companies possessing a missing expertise or experience, or who can
assist eLOT in establishing lottery management contacts and relationships.
In most cases, a cross equity ownership stake has been taken. A future
contract with a state lottery will very likely include the sequential
adoption of at least the last three steps of the eLOT four-step program.
The Company's primary vehicle for initiating a business relationship with
the lotteries is called IMARCS (Internet Marketing, Analysis, Research
& Communications Systems). This is closely followed by the contractual
and marketing relationships it has with MDI Entertainment and FreeLotto.
Further, the Company's web sites, eLotteryFreeway.com, eLottoNet.com and
the recently acquired web sites of Network60, are tactical vehicles to
build a database of lottery players that can be integrated into the IMARCS
program. Also, of no small importance is the near term revenue generating
capacity of the Network60 web sites.
IMARCS Program
eLOT's IMARCS program was created by the exclusive agreement for the lottery
market between eLOT and the IMARCS Group, Inc., a privately held company
based a Florida. IMARCS Group has an Internet software platform that enables
state lotteries to enroll online lottery players into a VIP Club (Very
Important Player) and then to regularly communicate with those players
by way of opt-in email. VIP membership benefits are designed to be of
interest to regular lottery players, including notification of winning
numbers, special promotion notices, newsletters, Jackpot reminders, and
new game announcements. eLOT markets this service as its IMARCS program.
The benefits of IMARCS to state lotteries are considerable. First, by
a state starting an eLOT VIP Club, it facilitates the assemblage of a
large database of frequent lottery players. The club registration provides
demographics that are invaluable in the design and implementation of marketing
campaigns. The club's audience becomes the target of highly focused, low
cost, opt-in email marketing programs that are designed to stimulate incremental
ticket sales. A selling proposition of eLOT is that new incremental players
who are Internet enabled can be attracted to the lottery pastime. Furthermore,
the play frequency of existing players can be increased. It is believed
that the Internet lottery sales will be from new players or that existing
players will increase their frequency. If analysis demonstrates this to
be the case, then states will have less political concern with its existing
land based retail network, and the pace of online migration would accelerate.
North American lotteries spend, in the aggregate, $1 billion annually
on traditional advertising - TV, radio, and print advertising. This advertising
is costly and scattered when compared to a highly focused permission email
campaign. The acceptance by the states of the Internet as an important
marketing medium is critical step to accelerating lottery sales. Permission
email provides marketing precision, and is becoming the Internet marketing
tool of choice. A Jupiter Research survey concluded that response rates
to opt in email are about 10%-15% while the response to traditional advertising
is random, and are too uncertain to measure its efficacy. Forrester Research
forecasts an increase to $4.8 billion in 2004 in marketing expenditures
for permission email compared to $156 million in 1999. The IMARCS initiative
is positioned to capture a leading share of the opt in email expenditures
of the lottery industry.
The lottery playing Internet public has responded to VIP Clubs. Indiana's
new VIP Club obtained 12,000 enrollments. Maryland has generated 10,000
enrollments. The first IMARCS client, Idaho has over 35,000 VIP members.
This calendar year, the Company expects to add an additional 10 to 11
IMARCS customers to the four now signed and announced.
eLOT provides another benefit to the state lotteries with its IMARCS relationship
- the seeding and building of enrollees into the state's VIP Clubs. eLOT
generates its own lottery player names on its two lottery related web
sites. It also purchases large blocks of names from PlasmaNet. It specifically
markets to names in the state from these proprietary lists the benefits
of joining the VIP Club in their state. Also, its alliance with MDI Entertainment
provide branded state lottery ticket programs that generates large volume
of potential VIP Club names as part of second and third chance drawings
with non-winning tickets.
Third, the installation of the IMARCS VIP platform for a state lottery
is simple and low cost. There is no fixed operating cost increase for
the state, as the IMARCS cost is almost entirely variable. Costs are transaction
based, and are a function of the number of emails sent. State lottery
personnel design the marketing campaigns and compose the email messages.
They have discretion over the number of email messages that are transmitted
although a minimum annual charge motivates the lottery marketing departments
to make a commitment to the program. These low installation and operating
costs are due to IMARCS functioning as an Application Service Provider
(ASP). The scalable software and databases reside on the IMARCS Group's
data center in Florida. The VIP Club icon displayed on the state lottery
web site is a hyper-link to the IMARCS server. IMARCS Group computers
carry out all of the functions, from the data collection of the registration
process to the fulfillment of email messaging. The state lotteries do
not have capital costs nor is there any expansion required in their IT
departments. The ASP structure explains why the state lottery can be in
the VIP Club business in just a few weeks and a very low price of entry.
The sales cycle of IMARCS has been running six to nine months, while an
IMARCS state program can be operational in a matter of a few weeks. The
long decision process includes the lottery director and staff, and the
state governor and attorney general generally review a recommendation.
Over the intermediate term, any Internet based program is likely to be
met with scrutiny and caution because of political considerations. However,
the reappearance of states' rights in gaming determination within a state's
borders, the compelling argument for using the Internet to generate incremental
lottery revenues, and demonstration that the Internet does not cannibalize
existing land based sales, will all lead to future rapid adoption of these
programs.
The early US adopters of the IMARCS program are the states of Maryland,
Idaho, Indiana, and, internationally, Jamaica. With management expecting
to add an additional ten to twelve states in 2001, total states in IMARCS
would then be fifteen to seventeen. The IMARC contract terms provide for
a payment for each email sent to its VIP members. The rate per email for
the initial state contracts is $0.022 per email, which is significantly
under the prevailing opt-in email rates. The VIP program goal for each
state is to sign up 25% of the state's lottery player base, and then to
communicate to them on a regular basis. The theoretical market for email
marketing to VIP Clubs members is small relative to the sales commission
opportunity. However, it is more immediate over the short term. In quantifying
the market, we assume the following. The gross adult population within
the 39 US jurisdictions that have lotteries is about 200 million. Approximately
70% or 140 million are regarded as regular lottery players and 25% or
35 million of these regular players are expected to be enrollees in the
VIP Clubs. Assuming the price per email will remain at $.022 and that
the annual emailings will be 150 messages per VIP members, then the theoretical
market would be approximately $115 million. This level of email marketing
costs could readily be absorbed within the current collective advertising
budgets of the state lotteries. A strong case can be made for lottery
managements to divert funds from their current unfocused traditional print
and/or broadcast media advertising budget to eLOT's more cost-effective
permission email.
The VIP Club initiative is an attractive business in its own right. However,
it is but an interim step towards the goal of online subscription and
ticket sales. The VIP Club is the door opener to Internet sales, with
the Maryland State Lottery a first proof of concept. Maryland entered
into a VIP Club agreement in May 2000. In December, Maryland awarded eLOT
with a contract to provide the Internet interface to its lottery subscription
system. A short-term impediment to broad Internet utilization is the payment
mechanism. Maryland does not have enabling legislation allowing credit
cards to be used for lottery subscription of ticket sales. Consequently,
the process requires an interim step. Absent the payment methodology,
this milestone subscription sales arrangement is, in many respects, indistinguishable
from a retail agency agreement. eLOT is now in the business of effecting
Internet lottery subscription sales.
The milestone of the Maryland contract is important because Maryland is
a US state lottery that established a precedent for other state lotteries
to emulate. However, the Companys contract with the Jamaica Lottery may
prove to be as significant since eLOT is functioning as an Internet retailer
of lottery tickets. The significance of Jamaica is not in revenue generation
because the Jamaican player base is relatively small. However, eLOT is,
in effect, conducting a bench test of its technology in real time. When
the US Lotteries are ready to permit web based sales, the Jamaican experience
will show the risk adverse lottery directors tangible evidence of system
efficacy. eLOT is now selling over the Internet a daily Pick 3 game. The
Company will deliver video lottery games in April and later, a twice-weekly
lotto game.
The Jamaican Lottery Company Limited (JLC) is a privately held company
with a recently renewed ten year, non-exclusive license issued by the
governments Betting Gaming & Lotteries Commission. Last year Jamaican
lottery sales were approximately US$50 million. With the new ten year
license agreement in place, the JLC is upgrading its system and has awarded
eLOT strategic partner, Autotote a $10.9 million contract for 750 terminals
and support.
The IMARCS platform is a communication infrastructure an Internet pipeline
to be filled with lottery players who are expected to have a high propensity
to buy Internet lottery subscriptions and, potentially, tickets. The states
generate players by promoting their web sites, attracting visitors who
in turn register in the VIP Clubs. As noted, eLOT is also building a database
of web enabled lottery players who can be integrated into their respective
states VIP Club, building the base of probable Internet buyers of lottery
subscriptions/tickets. Including the Network60 sites, there are now six
Internet initiatives and three alliances engaged in this player name recruitment
effort.
The Internet initiatives are eLotteryFreeWay.com, the companys reward
entertainment site and eLottoNet.com, a lottery email notification service
(LENS). The four Network60 sites are EasyWinning.com, PrizeChest.com,
CoolWinning.com and RadioStakes.com. The alliances are with MDI Entertainment,
Terra Lycos, and Autotote. Each strategic relationship is described below.
MDI Entertainment
MDI specializes in developing and marketing branded specialty scratch
or instant games that are sold by the North American lottery industry.
The lotteries introduce about forty new games each year in order to maintain
player interest. Until a leveling off in the past several years, instant
tickets have been a growing portion of the new lottery products. They
represent nearly $16 billion or 42% of the North American lottery sales.
The following table displays a breakdown of the lottery sales mix.
| World Wide Lottery Sales By Category ($Billions) |
|
Games
|
1995
|
1996
|
1997
|
1998
|
1999
|
| Lotto |
45.2
|
45.6
|
46.7
|
50.4
|
53.1
|
| Numbers |
11.8
|
13.3
|
14
|
15.5
|
16.5
|
| Keno |
2.4
|
2.9
|
3
|
3.1
|
3
|
| Other |
2.8
|
4.8
|
4.4
|
5.6
|
6.6
|
| Sports Toto |
6.9
|
6.7
|
5.6
|
5.3
|
4.4
|
| Draw/Passive |
19.9
|
20.4
|
18
|
17.5
|
18.3
|
| Instant |
24.5
|
26.9
|
27.3
|
26.8
|
26.3
|
| Total |
113.5
|
120.6
|
119
|
124.2
|
128.2
|
| Source: LotteryInsider |
MDI has licensed the rights to use over thirty entertainment properties,
personalities, or cultural icons in the promotion of second chance drawings.
By way of example, the specific properties include Harley Davidson, Wheel
of Fortune, Hollywood Squares, Elvis Presley, Ray Charles and Spam. In
its simplest form, where no merchandise is involved, a lottery may promote
an MDI game and pay MDI a fee typically 2% of sales. MDI then pays a 20%
license fee to the property owner. Increasingly, the game includes a second
chance opportunity to win prizes, either cash or merchandise. Players
participate in these second chance games by mailing or, more recently,
conveying via the Internet, their losing lottery ticket to the sponsoring
lottery. Second chance drawings provide winners with merchandise related
to the licensed property. MDI has provided over 125 second chance promotions
to thirty-nine North American lotteries. The Company has conducted surveys
that provide persuasive evidence that the MDI branded games are responsible
for new players and/or an increased frequency of play among occasional
players.
In November of last year, eLOT and MDI entered into a joint venture, which
provides for eLOT to facilitate the partial migration of the MDI second
chance players to the Internet. Until the recent Indiana Spam promotion,
the second chance players, even those who are web enabled, have had to
rely on the US mail to send their losing ticket to the lottery for a second
chance." Interestingly, of the 35,000 players in the February, Indiana
Spam second chance game, 34% participated over the Internet. MDI will
benefit from the alliance by being able to offer eLOTs Internet experience
and core technology as an enhancement to its instant ticket promotions.
eLOTs motivation for the joint venture is the potential to add state lottery
IMARCS clients and to increase the membership in the IMARCS VIP Clubs.
Second chance players who submit online the ID number of their losing
ticket are very likely to join the VIP Clubs. The relationship with MDI
should also lead to opportunities of mutual interest with another of MDIs
strategic partners, Scientific Games, Inc. SCI is the worlds leading supplier
of instant lottery tickets. Scientific Games was recently acquired for
$308 million by Autotote Corporation, another major player in the gaming
industry. eLOTs Internet expertise is the basis for a symbiotic relationship
with those companies more entrenched in the worldwide lottery industry.
eLottoNet.com
The Companys eLottoNet web site's function is to collect names and email
addresses of visitors predisposed to play the lottery. The site offers
its over 1.6 million registered lottery players an opt-in email notification
service (referred to as the LENS program). Enrollees receive regular reports
of lottery results for their respective state. eLOT acquired the site,
previously called LottoNet, in May of 2000 from PlasmaNet, Inc. as part
of an overall strategic partnership agreement. PlasmaNet, a leading online
database marketing company providing targeted advertising and marketing
services, also owns and operates the web site FreeLotto. This site receives
over 13 million unique users each month. As part of the strategic agreement,
PlasmaNet provides branded links on its home page to eLOTs two web sites
eLottoNet.com and eLotteryFreeway.com. PlasmaNet also gave eLOT the right
to market products and services to the FreeLotto user base.
Most importantly, the Company purchased up to 5 million lottery player
names and email addresses with up to 375,000 deliverable quarterly over
the life of the five-year agreement, with no obligation to pay for unsubscribed
names. eLOT has issued to PlasmaNet 1.6 million eLOT common shares valued
at $4.3 million, in consideration for the purchase of the LottoNet web
site and as payment for the first 500,000 names.
eLotteryFreeway.com
This site is a rewards-entertainment lottery portal that collects Internet
lottery players. The site attracts approximately 750,000 unique visitors
per month. It is also intended to establish the eLOT brand. Revenues are
also being generated from advertisements and merchandise sales. It is
currently uncertain whether the goals of eLotteryFreeway are being met
relative to the expenses in maintaining the site.
Network60
On March 8, 2001, eLOT acquired the assets of the private company Network60,
a company specializing in promotion and permission-based email direct
marketing. eLOT exchanged 3.5 million shares valued on the transaction
date at $ .29 per share. The shares issued are restricted from sale for
six months and then can be sold pursuant to a formula of 200,000 or fewer
shares per month. An additional 1.5 million shares may be issued subject
to achieving certain performance goals. The assets acquired were the web
sites named above and a database of 1.4 million registered users. Also,
the two principals and five marketing and technical staff people will
join eLOT.
Network60s principal assets are four web-sites that function as lead generating
vehicles and as sources of advertising revenue. These sites offer advertising
and promotional opportunities to traditional retail trade marketers and
advertising agencies, as well as, eCommerce merchants. Leads are accumulated
by offering prizes, coupons, and sweepstake rewards to registered site
visitors. With the addition of the 1.4 million Network60 users, the eLOT
registered user base is now approximately 3 million. The benefits of these
assets to eLOT include the cross promotion of eLottoNet.com and eLotteryFreeway.com.
The presumption is that the unique visitors and registrant of the Network60
sites are currently, or are likely to become, lottery players. While the
specific synergistic features of the acquisition are not yet fully known,
in general, eLOTs cash flow will be enhanced following a short-term integration
process. Network60 generated $3 million in net revenues last year. However,
lower net revenues are being forecast for 2001 due to the soft Internet
advertising market. The guidance for revenues in 2001 for the combined
businesses is $5.7 million, which is comprised of $3.7 for eLOT and $2
million for Network60.
The Network60 acquisition is indicative of the opportunities that have
arisen out of the disarray in the dotcom world. Numerous undercapitalized
businesses with modest revenue and user bases are available as roll-up
candidates. Cost efficiencies and marketing leverage from such acquisitions
are available when eLOT s stock receives a more liberal valuation.
Virtgame.com
Virtgame is an Application Service Provider (ASP) specializing in e-BorderControl
technology for the gaming and lottery industries. E-BorderControl limits
e-commerce to one jurisdiction or restricts access of users from a specific
jurisdiction over a proprietary State Wide Web technology. eLOT has acquired
a license, which gives the Company the right to include the proprietary
eBorder Control technology in all of its lottery e-commerce solutions.
The Virtgame software compliments eLOTs existing border control techniques.
It allows the states lotteries to demonstrate a good faith effort in maintaining
the integrity of an intra-state business.
Competition
eLOTs long-term goal is to be the leader in Internet ticket sales. At
this time, there are just a few contenders that may compete in this market
with the Company. GTECH is the dominant international vendor of lottery
products and services. It does not retail tickets, but provides the lotteries
and land based retailers with terminals and a communication infrastructure.
GTECH has 29 domestic and 53 international lottery customers. Uwin!, the
Companys Internet-gaming retailer subsidiary formed in May 1998, has secured
two international contracts Ireland and Denmark which are due to go live
later this year after a series of long delays. GTECH, through Uwin!, may
move more aggressively in Europe where the attitude toward gambling and
the Internet is less restrictive than in the US. A Requirement of states
lotteries in the US is that ticket retailers must sell products other
than just lottery tickets. The Uwin! business model does not meet this
criterion.
Another potential contestant for lottery ticket sales is Automated Wagering
International, Inc. AWI is a subsidiary of Anchor Gaming, a vendor of
casino gaming equipment and a casino property owner and operator. AWI
designs, manufactures, markets and operates on-line (not Internet) lottery
systems worldwide. AWI has no announced strategy for directly selling
lottery tickets over the Internet.
Autotote Corporation also has a major position in the lottery industry,
which was recently strengthened with the acquisition of Scientific Games.
SGI offers a portfolio of integrated lottery products, systems and services
to lotteries in more than 60 countries, including the majority of the
North American lottery organizations. Autotote markets central processing
and a land based online communications networks. It is more likely that
eLOT will have a cooperative rather than a competitive relationship with
both Autotote and SGI. eLOT already does business with Autotote and MDI
Entertainment, an eLOT strategic partner, has a good business relationship
with SGI.
There is little visibility as to who else might emerge as a major player.
The land-based retailers could provide online access terminals on their
premises although it is not likely that they would take such an initiative
independently. In fact, eLOT has discussed with a retail chain the possibility
of installing freestanding lottery ticket kiosks in retail establishments.
While competition will undoubtedly develop, eLOT is well positioned as
the first mover in the Internet lottery ticket sales space. The leverage
of an entrenched IMARCS program and the strategic alliances with MDI,
Autotote, and PlasmaNet should give eLOT a distinct advantage in capturing
a significant share of the future Internet lottery sales commission market.
Financial Background
Since 1996, the Company has raised approximately $108 million of cash
principally by selling the Executone telephony assets. The timing of the
transactions and the amounts realized are as follows:
(a) On May 31, 1996, eLOT, then Executone, sold the Companys direct sales
and service organization to a newly formed private company. The purchase
price was $61.5 million in cash plus a note and warrant for $5.9 million.
(b) On January 1, 2000, the Company sold its computer telephony division
to Inter-Tel, Incorporated for $42.8 million in cash plus the assumption
of certain liabilities.
(c) On July 21, 2000, the Company completed the sale of its Healthcare
Communications division to the Grinnell Corporation for $5 million in
cash plus assumption of certain liabilities.
The use of the $108 million cash proceeds has been for:
(a) The funding of the Unistar/NIL venture ($30 million).
(b) The funding of the operating losses of the divested operations prior
to their sale ($35 million).
(c) Working capital ($43 million) of eLOT over the past three years.
The Company has announced its intention to sell its 51% ownership position
in Dialogic Communications (DCC), a privately held vendor of telephony
products and systems. Executone acquired a 46% stock position in 1995,
with the final portion of 51% acquired in January 2000. Dialogic is said
to be the leading provider of high-speed notification and corporate messaging
systems. DCC has developed an enterprise messaging system named Reciprix
that is built on the Microsoft® BackOffice platform and integrates
the Microsofts Outlook® 2000, Microsoft® Exchange and Microsoft®
SQL Server. DCC recently announced that Microsoft Corporation has awarded
Business Partner status to the company. Microsoft also provided a $4 million
financing to support the companys expansion. eLOT management believes,
based on the valuation of the Microsoft investment, that the Companys
51% interest in DCC has a value in the range of $15 million to $20 million.
eLOT and DCC have retained the services of an investment-banking firm
to raise new money for DCC and sell all or a portion of eLOTs holdings
of DCC.
On February 28, 2001, the Company had approximately $4 million cash and
prospects of raising $5 to $10 million in the next four to eight months
from the DCC stock sale. Operationally, revenues of $ 5.7 million are
projected over the next twelve months that should produce an EBITDA loss
of $6-8 million. The Company's monthly net cash expenditures were approximately
$1,000,000 (inclusive of operating expenses, lobbying and consulting services
and capital expenditures). We are projecting, based on managements comments
that these monthly costs are being reduced to $900,000 and should decline
to $850,000 by the second quarter with additional cost cutting. If the
Company is able to make or exceed our projected results, it should be
able to finance operations over the twelve to eighteen months without
having to resort to an equity offering. The ability of eLOT to self-finance,
at least over the next twelve months, is a very important investment consideration.
A primary stock offering at the current depressed market price would be
excessively dilutive.
Financial Projections
The following discussion is intended to provide additional information
on the assumptions used for the projections. It will, as well, point out
the areas where significant variance in actual future operations may occur
due to external events.
At the end of the 2000 fiscal year, the Company adopted a new FASB proposal
to account for its Advertising Revenues net of advertising commissions.
Accordingly, the forecast of Cost of Sales does not contain any advertising
commission expenses for 2001 and 2002.
Lottery result notifications (LENS) and eLotteryFreeWay are the major
sources of projected 2001 revenues, and together account for most of the
projected fiscal 2001 revenue gain over fiscal 2000. The lottery notification
source of revenues (its LENS and LottoNet site) is sensitive to a number
of factors. Economically, the primary factor is advertising rates. Advertising
rates (CPM) for highly focused emailings have remained strong. The CPM
rates for less focused lists are declining, and advertisers have increasingly
deferred this less focused advertising expenditure. Consequently, its
LENS program generates a per email revenue of only 25% - 35% of the VIP
Club rate of 2.2¢ (approximately 50% of the IMARCS revenues are paid
to IMARCS Partners). At the end of December, the Company had 1.65 million
names, and adds 375,000 purchased names quarterly. The eLottoNet site
had 472,000 unique visitors in January, compared to 498,000 in December.
Many of these visitors become new registrants for the LENS program, adding
to its name database.
Unlike most other name purchase agreements, the FreeLotto undertaking
provides eLOT with a continuously growing number of active names during
the three-year contract period. Each quarter, FreeLotto must first replace
those prior names that have become nonexistent for whatever reason (e.g.
unsubscription, email account termination, or change), prior to receiving
credit for any additional quarterly delivered names. This new name delivery
continues during the three-year life of the sales agreement.
From a net revenue perspective, management expects the rate of increase
of total names (from quarterly name purchases and its other visitors)
to mitigate partially the decrease in the CPM advertising rate. The LENS
program had 1.65 million names as of December 31, and by year-end 2001,
we estimate it will have between 2.5 and 3 million names. Our revenues
estimates for its LENS program are based on assumptions as to average
names during the quarter, the average quarterly emails per name, and the
effective advertising rate translated at a CPM of between $7.5 and $8.
The LENS emails are also generating between $0.30-$0.45 for CPC deals.
Amortization expenses of the name cost are taken over three years, their
estimated useful life. Advertising commissions average 35% - 40% and have
been deducted from report revenues.
eLotteryFreeWay generates revenues from site advertising, and has a substantial
cost of prize fulfillment. Advertising rates on the FreeWay are those
for banner advertising. The low banner advertising rates coupled with
the FreeWay's cost of e-point rewards fulfillment has resulted in the
FreeWay site not being profitable. Cost reductions have been made, ranging
from elimination of sports games to staff reduction. Significant reductions
are to be made in Q1 and Q2, such that it is profitable. We expect that
with a change to net revenue accounting, its cost of sales can be brought
to 40% - 50%. With the Company's other newer name generation initiatives,
e.g. LENS, FreeLotto purchases, and the MDI Entertainment joint venture,
the necessity to maintain the FreeWay remains under review.
Network60 has been included in the forecast from its date of acquisition.
Revenues, which are derived from site advertising, are forecast for 2001
to be less than 2000 due to less than full year of inclusion coupled with
a weakening in advertising rates. We have assumed increasing revenues
towards the second half of 2001 as the acquisition is fully integrated
into eLOT and benefits of larger scale are effective for advertisers.
Its cost of revenues, and costs of operations and marketing are reasonably
fixed, and should provide significant operational leverage in the fourth
quarter of 2001 and in 2002. Further, it has a lower cost of prizes than
that of eLOT due to its operational experience, and benefits from this
expertise should flow to eLOT's other operations, although not included
in our forecast.
The timing and levels of revenues from other potential revenue streams,
such as the IMARCS VIP Club program, suggest that they will become increasingly
important in the latter half of the current year. In addition to IMARCS,
the other revenues include a joint venture with Terra Lycos for a site
with lottery notification, and its Jamaica contract. The transactional
fees from the sale of subscriptions, a primary goal of the Company's business
strategy, should begin in the current year and become significant in 2002.
Although its initial state, Maryland, is without credit card authorization
for lottery sales, it will be an example of interest in Internet enabled
subscription purchases. It permits the Company's infrastructure to be
fine tuned, and allows the Company to send the equivalent volume of VIP
Club emails to yield a 3% - 3.5% commission rate on Maryland's subscription
sales. Actual processing of the subscription purchase with credit or debit
card would be expected to yield a typical retail commission of 5.5%.
This quarterly names purchase from FreeLotto, its LENS program growth,
and the FreeWay all generate a fast growing list of lottery playing names
that become the seed names for building VIP Club in the individual states.
The MDI second chance site encourages Internet registrants to also register
for the VIP Club, but it is not mandatory. Out of the growing VIP Clubs,
revenues are generated by a state's email marketing, and then by the opportunity
for VIP Club members to become subscription purchasers.
To support this business model, the initiatives of management are to:
1. Maximize available cash resources by the sale of legacy non core assets.
2. Reduce fixed overhead (the burn rate) and improve operational efficiencies.
3. Develop a stream of profitable interim revenues, primarily its lottery
notification and base IMARCS programs.
4. Leverage the IMARCS relationships, which are then combined with the
lottery names acquired, to provide states with an established Internet
enabled customer base from which subscription ticket sales and focused
marketing campaigns can be initiated.
5. Add the actual ticket sales function to a states subscription program.
6. Extend the business model internationally.
In fiscal 2001, the Company will be actively engaged in the first four
steps above. Our net revenue estimate in the current year with the acquisition
of Network60 is $5.7 to $6 million. As we look into 2002, the major focus
will be on steps three and four, and its international expansion. We assume
2002 could see subscription purchase programs by 2002-year end of 10 to
20, yielding an average of 5-10 states on line for the full year. Subscription
revenues to eLOT could range from $9 million to $16 million, with, we
expect, at least 70% gross margins.
Thus, there are significant variations of outcome in 2001 and 2002 for
revenues and expenses, which are dependent upon:
1. Timing and number of states migrating to VIP Clubs in 2001.
2. Direction of the FreeWay and LENS advertising rates.
3. Timing and number of states migrating to a subscription sales model
in 2001 and 2002.
4. Any introduction of blocking Federal legislation.
5. Expansion of credit card sale authority for state lotteries by their
state legislatures.
6. The Company's cash resources
eLOT, Inc.
Statement of Continuing Operations and Forecast
Thousands of Dollars |
|
FY 2000 |
|
FY 2001 |
As % of Revs
|
|
FY 2002 Year
|
As % of Revs
|
|
Nine Months Year |
|
Q1 |
Q2 |
Q3 |
Q4 |
Year |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Revenues |
|
|
|
|
|
|
|
|
|
|
|
|
| LENS - LottoNet (net) |
|
|
|
156.9
|
412.8
|
715.0
|
865.0
|
2,149.7
|
|
|
2,417.7
|
|
| Freeway |
|
|
|
100.0
|
204.0
|
325.0
|
390.0
|
1,019.0
|
|
|
887.3
|
|
| IMARCS |
|
|
|
|
50.0
|
125.0
|
250.0
|
425.0
|
|
|
2,500.0
|
|
| Network60 |
|
|
|
150.0
|
550.0
|
600.0
|
700.0
|
2,000.0
|
|
|
3,250.0
|
|
| Subscription/Ticket Sales |
|
|
-
|
-
|
-
|
150.0
|
150.0
|
|
|
12,000.0
|
|
|
Total
|
$558.0
|
$1,000.0
|
|
$406.9
|
$1,216.8
|
$1,765.0
|
$2,355.0
|
5,743.7
|
100%
|
|
$21,054.9
|
100%
|
|
| Cost of Revenues |
|
|
|
|
|
|
|
|
|
|
|
|
| LENS - LottoNet |
|
|
|
|
|
|
|
|
0%
|
|
|
0%
|
| Freeway |
|
|
|
75.0
|
142.8
|
162.5
|
195.0
|
575.3
|
56%
|
|
488.0
|
55%
|
| IMARCS |
|
|
|
|
25.0
|
62.5
|
125.0
|
212.5
|
50%
|
|
1,250.0
|
50%
|
| Network60 |
|
|
|
50.0
|
150.0
|
150.0
|
156.0
|
506.0
|
25%
|
|
660.0
|
20%
|
| Subscription/Ticket Sales |
|
|
|
|
|
45.0
|
45.0
|
30%
|
|
3,600.0
|
30%
|
|
2,017.0
|
2,717.0
|
|
125.0
|
317.8
|
375.0
|
521.0
|
1,338.8
|
23%
|
|
5,998.0
|
28%
|
| Gross Profit |
(1,459.0)
|
(1,717.0)
|
|
281.9
|
899.0
|
1,390.0
|
1,834.0
|
4,404.9
|
77%
|
|
15,056.94
|
72%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Operating Costs |
|
|
|
|
|
|
|
|
|
|
|
|
| Operations |
|
|
|
500
|
650
|
650
|
660
|
2,460.0
|
43%
|
|
3,160.0
|
15%
|
| Marketing |
|
|
|
350
|
450
|
500
|
560
|
1,860.0
|
32%
|
|
2,260.0
|
11%
|
| Lobbying Expenses |
|
|
|
100
|
50
|
50
|
50
|
250.0
|
4%
|
|
200.0
|
1%
|
| General & Administrative |
|
|
1650
|
1600
|
1500
|
1500
|
6,250.0
|
109%
|
|
6,500.0
|
31%
|
|
7,129.0
|
9,050.0
|
|
2600
|
2750
|
2700
|
2770
|
10,820.0
|
188%
|
|
12,120.0
|
58%
|
| EBITDA |
(8,588.0)
|
(10,767.0)
|
|
(2,318)
|
(1,851)
|
(1,310)
|
(936)
|
(6,415)
|
-112%
|
|
2,936.94
|
14%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Interest and Depreciation Expenses |
|
|
|
|
|
|
|
|
|
|
|
|
| Amortization of customer Names |
|
900.0
|
|
500.0
|
650.0
|
750.0
|
900.0
|
2,800.0
|
|
|
4,680.0
|
|
| Depreciation |
|
1,600.0
|
|
700.0
|
800.0
|
900.0
|
950.0
|
3,350.0
|
|
|
3,685.0
|
|
| Interest Expense (Income) |
|
1,600.0
|
|
400.0
|
400.0
|
400.0
|
400.0
|
1,600.0
|
|
|
1,250.0
|
|
|
1,522.0
|
4,100.0
|
|
1,600.0
|
1,850.0
|
2,050.0
|
2,250.0
|
7,750.0
|
135%
|
|
9,615.0
|
46%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Income Before Gain on Sale |
(10,110.0)
|
(14,867.0)
|
|
(3,918.1)
|
(3,701.0)
|
(3,360.0)
|
(3,186.0)
|
(14,165.1)
|
|
|
(6,678.1)
|
|
| Gain on Sale of DCC |
|
|
|
|
|
6,000.0
|
|
6,000.0
|
|
|
10,000.0
|
|
| Pre Tax Income (Loss) |
(10,110.0)
|
(14,867.0)
|
|
(3,918.1)
|
(3,701.0)
|
2,640.0
|
(4,979.1)
|
(8,165.1)
|
|
|
3,321.9
|
|
| Taxes on Income |
|
|
|
-
|
-
|
-
|
-
|
-
|
|
|
-
|
|
| Net Income (continuing operations) |
(10,110.0)
|
(14,867.0)
|
|
(3,918.1)
|
(3,701.0)
|
2,640.0
|
(3,186.0)
|
(8,165.1)
|
-142%
|
|
3,321.9
|
16%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Earnings per Share (cont. ops) |
|
|
|
|
|
|
|
|
|
|
|
|
| Primary |
(0.16)
|
(0.23)
|
|
(0.06)
|
(0.05)
|
0.03
|
(0.04)
|
(0.11)
|
|
|
0.04
|
|
| Fully Diluted |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shares Outstanding (000) |
|
|
|
|
|
|
|
|
|
|
|
|
| Primary |
64,682.0 |
66,000.0 |
|
71,166.7 |
76,500.0 |
78,500.0 |
78,500.0 |
76,166.7 |
|
|
80,500.0 |
| Fully Diluted |
N/a |
N/a |
|
N/a |
N/a |
N/a |
N/a |
N/a |
|
|
|
Analyst:
John M. Dutton, Analyst
Mr. Dutton is the Investrend Director of Research and supervisory analyst
of PAR. He is a member of both the Boston and Los Angeles Security Analyst
Societies, and has been an analyst and director of research at several
firms including Moseley, Hallgarten, Estabrook & Weedon and LH Friend,
Weinress, Frankson & Presson. He was president of Corsair Asset Management,
an asset management firm, for over 11 years. For seven years, he was executive
vice president of the international hospital company American Medical
International. Mr. Dutton's past work includes development and execution
of strategic and financial planning for small cap companies. Mr. Dutton
presently is charged with expanding the PAR program.
Gerald F. LaKarnafeaux, CFA, Analyst
Mr. LaKarnafeaux, CFA, during the past 30 years, has held senior positions
in international and regional investment banking firms as a securities
analyst, portfolio manager, and director of corporate finance. Mr. LaKarnafeaux
is a principal of the consulting firm, KeyRatios, Inc. that assists early
stage private and public companies in the areas of corporate valuation
and capital formation. He has been an active member and officer of regional
chapters of the Financial Analyst Society, The Corporate Finance Council,
and the American Society of Appraisers. Email: ratios@scinternet.net
Contact:
ELot, Inc. 301 Merritt, 7 Corporate Park Norwalk, CT 06851. Mr. Vince
Daniels, Director of Investor Relations tel: (212) 953-2923. www.elottery.com
Investrend Research Div.,
Investrend Communications, Inc. John M. Dutton, President and Supervisory
Analyst, 801 S. Figueroa, Suite 1120, Los Angeles, CA 90017 Phone (213)
929-2616, Fax (213) 896-0457, e-mail:
jmdutton@investrend.com Web site: www.investrend.com
Public Analysis & Review
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may enroll a company for annual analyst coverage. PAR reports are performed
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|